Existing solutions, tendencies and problems in AR app development
Advanced AR solutions by Google or Apple are not cross-platform, thus, they do not allow to construct ecosystems beyond manufacturer’s hardware platforms.
The primary cross-platform solution on the AR market today is the Unity development build. It supports various low-level API, has a high-level visual material editor, skeleton animation, engines that calculate objects’ physics. Unity supports an immense number of formats, and is integrated with all popular 3D-model editors, however:
Unity is an old-generation platform. It was not initially intended for tasks relevant to AR app creation. It launches rather slowly on mobile devices, and has stringent requirements for the battery charge.
The concept of Unity engages high-level experienced developers, which contradicts the global tendency towards lowering the entry level to development builds, and slows down the fast engagement of numerous users with the platform. The market demands the emergence of instruments that allow non-professionals to create professional and functional products quickly and relatively easily.
The emergence of high-level AR editors, such as Facebook AR Studio, Adobe Project Aero and Amazon Sumerian can serve as examples of this trend on the AR market.
Unity is capable of efficiently solving Spheroid Universe tasks today, however, as the platform grows, the Unity environment will no longer be able to satisfy its growing demands.
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